The forge is the heart of Iron Soul: Dungeon. This guide explains exactly how forging works so you can craft stronger gear instead of guessing.

How to forge in 3 steps
- Pick your ores — use the same type of ore where possible; mixing types changes the result unpredictably.
- Load the furnace — you can combine up to 4 different ores. The screen shows a multiplier for your current combination.
- Hit Forge — click when the hammer lands in the orange zone. Heavier equipment needs more hammer hits.
Ore costs
Ore costs scale with the equipment type and weight class:
| Equipment | Ore cost | Success |
|---|---|---|
| Light weapon | 3 | 100% |
| Staff | 10 | 80% |
| Heavy weapon | 16 | 100% |
| Light helmet | 3 | — |
| Light breastplate | 10 | — |
| Heavy helmet | 15 | — |
| Heavy breastplate | 22 | — |
How the multiplier works
The multiplier shown on screen increases with the grade of your ores — higher-grade ores give a higher multiplier. Ores from Hell mode give an even higher multiplier.
Ores, materials and weapons
Ore is the material that decides everything about your craft:
- Ore type and level set the weapon pool — which weapons are possible results.
- Ore grade sets the multiplier and the final rarity.
- Mythic ores (from high-level dungeons and hell mode) are required for mythic results. See rare materials for the full mythic ore list and levels.
Blueprints
Blueprints gate the weapon types you can craft. Without the right blueprint — for example the bow or fist blueprint — that weapon type never appears as a forge result, no matter which ores you load. See how to get blueprints for where each one drops.
Rarity: how to get mythic gear
Your crafted gear's rarity depends on the rarity of the ores you used. To get a mythic item, at least half of your ores must be mythic. Mini-game performance can only lower the resulting quality, never raise it.
Crafting pools
Mixing different ores widens the "crafting pool" — the list of possible results — which makes the outcome harder to predict. This is why the same-type rule matters: fewer variables, more control.
Why forging fails (or why you can't craft something)
- You don't own the blueprint. A weapon type won't appear as a result unless its blueprint is unlocked.
- Wrong ore count for the weight class. Light weapons need 3 ore, staffs 10, heavy weapons 16. Under-fill the furnace and the craft won't work as intended.
- Missed the hammer timing. The mini-game can only lower quality, never raise it — a mistimed hit can downgrade an otherwise great craft.
- Mixing too many ore types. Each extra ore type widens the crafting pool and makes the outcome less predictable.
- Not enough mythic ore. To craft mythic gear, at least half the ores must be mythic; otherwise the result stays below mythic.